BlueprintInfinite World Fabric
Blueprint worldPersistent environment
Local authority
Blueprint exterior source evidence

Blueprint Studio

Turn plans, images, and prompts into living 3D worlds.

Plans, source images, generated views, reconstructed scenes, actors, cameras, and world state live in one persistent editor. Build a place, direct it, and enter it from the same canvas.

World
10 registered cells
Simulation
5 persistent actors
Portal authority
4 blocked · alignment pending
Representations
Source · depth · points · splat

Connected-space proof

Arrival, threshold, interior.

The atlas is visible now. Camera focus is available across cells; actor transfer stays blocked until correspondence, visibility, scale, ground, and continuity checks pass.

01

Accepted source · spatial candidate

Exterior arrival

The exterior keeps the strongest admitted appearance while orientation, held-out geometry, and threshold alignment remain under review.

02

Capture gap · threshold blocked

Front-door foyer

The foyer has a persistent cell identity and presentation evidence. It still needs a coherent threshold capture before portal alignment can be admitted.

03

V22 playable authority

Great room

The great room retains its measured local floor, two distinct animated actors, directly editable routes, point field, Gaussian splat, and source-aware render controls.

Production method

Keep the appearance. Test the geometry.

Each run starts from registered source evidence, then moves through depth, camera recovery, reconstruction, and browser review. Structure, held-out views, ground, memory cost, and portal conditions are checked separately because a convincing image can still describe the wrong space.

Failed runs stay attached to their inputs, timestamps, hashes, metrics, and known failure modes. The current catalog contains 40 unique splat payloads across 50 physical files, including the weak experiments that explain why the current method changed.

Exterior reconstruction

The route back to a coherent house.

The strongest stills were already good enough for presentation. The difficult part was turning them into multiple views of the same structure without asking a generative model to redesign the house between frames.

Admitted high-resolution stills

Appearance

Admitted high-resolution stills

The strongest FLUX stills established the appearance target before reconstruction.

Measured outline at frame 000

Camera evidence

Measured outline at frame 000

A traced massing model supplied exact camera motion and kept generated views tied to the same house.

Split-safe camera coherence

Cross-view review

Split-safe camera coherence

Adjacent views were checked against the known camera geometry before any splat training was allowed.

Observed-surface source assignment

Current candidate

Observed-surface source assignment

The current bounded candidate assigns the best observed TRAIN view to each traced facade point.

Surface Bake R2 remains the cleanest wider-arc presentation of observed facade pixels. The five-view Brush reconstruction has now completed and was rejected: its narrow numeric pass did not survive browser inspection. The accepted six-degree micro-parallax result therefore remains the current exterior viewer candidate.

What the runs established

Useful failures changed the method.

01

retained failure evidence

Independent views drifted

Adding more generated stills increased coverage but also changed chimneys, siding, window layouts, and the depth of side walls. The All-60 result remains an editable working base, not a final house.

02

bounded use

Provider video had a narrower role

Ray, Kling, Seedance, and related runs supplied useful motion and appearance evidence. They were rejected as metric camera authority whenever walls bent, motion stepped, or the control image leaked into the rendered house.

03

bounded presentation

Observed surfaces stayed tied to known cameras

Surface Bake R2 assigns each traced facade point to its best visible TRAIN observation. It produces a cleaner upright presentation across the measured 29.8755-degree arc while leaving unobserved walls absent.

04

rejected after browser review

The Brush metric pass was visually rejected

The five-view 20k refit reached 0.5100 mean subject SSIM and 15.0546 dB PSNR, barely clearing its numeric thresholds. Browser review still found facade ghosting, elongated streaks, missing architectural detail, spikes, and floaters, so the result remains negative evidence.

Local project measurements

Fast previews, slower authority.

These are single-run measurements from the RTX 5080 workstation, not general model benchmarks. The measured 28-frame pose solve plus Brush training took about 7 minutes 49 seconds before extraction, inspection, and publication.

Depth preview
1.576 s
DA3 small on 34 known-camera frames
Pose solve
3.030 min
COLMAP on the 28-frame fusion-KR run
Radiance field
4 min 47 s
Brush 30k on 22 TRAIN and 6 TEST views
Current facade bake
2.42 M
observed points at 1.75 cm spacing

Current product boundary

One world, one viewport, honest handoffs.

Exterior, foyer, and Great Room keep stable cell identities in the same world. The Great Room is the accepted playable reconstruction with distinct animated actors and directly editable persistent routes. Exterior and foyer remain inspectable while their portal transforms stay blocked.

Camera, Render, Edit, Evidence, Generate, and Run are workspaces around one React Three Fiber canvas and one Gaussian renderer. Selecting a result changes the shared viewport; it does not launch another viewer.